Sonic Unleashed But Its Honest

Why It Sucks

This game that laid the foundation for the boost to win games, why games in the series such as Sonic Colors and Sonic Generations werent so bad, then sonic forces happened. In fact, this game actually retcons sonic 06s existence!

Sonics jump is delayed heavily, barely gets any height, the air boost REPLACES the air dash, the quickstep, drift and light dash sometimes dont even work!

The fanbase is the most toxic out of all the parts of the sonic fanbase, the reasons? they think the graphics are Series X level and that the game looks "BREATHTAKING AND BEAUTIFUL!" and that everything is "beautifully crafted!" and if you DARE say forces is better, you get hate comments for an opinion, or how about the day stages, which has constant FORCED medal collecting in levels where you boost, and the medals arent even put in good places, its just stop, find some dumb little hallway, collect medal, go back to boosting, but no, according to the fanbase, thats perfectly fine and if you DARE have a problem with the medals, people will go "actually, you just suck at it noob, i had no problems with the medals, no one has EVER complained about that!" also, if you say the level design is bad, theyll go "you probably think forces is too hard lmao, go back to twitter and complain, i got all s ranks in every night stage when i was 3, git gud scrub!" here is the proof, go to the bottom of the comments also, they suck off the godawful dlc and trash werehog stages and act like there is nothing wrong with constant bottomless pits and fighting in tedious 30 minute levels no no! sonic unleashed is a perfect masterpiece!

Story is full of dumb and unfunny jokes, it also started the thing where every sonic game has a terrible story, which means there wouldnt be another good story in a sonic game until sonic forces (yes i said it, and yes i know tails and classic sonic suck ass, but pretend they dont exist, and sonic forces is literally the best story since 06 and secret rings)

The sense of speed you can get is much slower than other boost games.

The levels often shift from 3D to 2D for no reason just to put the platforming in with no 3D platforming at all

The levels are based on real-world locations, but despite them obviously being cities, they are treated as countries for some reason

The hub worlds town missions are ATROCIOUS, instead of them being fun side activities like in Sonic 06, its just absolute garbage trial and error with almost no rings and CONSTANT spike traps spammed all across the level

The Werehog combat mechanics, while satisfying to pull off, wont even matter later on and the enemies WILL kill you no matter what you do!

The graphics are weird and blurry, despite the stages themselves being nice to look at

DREADFUL boss battles, the daytime bosses are generic running bosses where the bosses combo you to death again and again and eat your lives up, they also have a generic design that is reused for EVERY BOSS, and the night bosses are GODAWFUL, especially the dark moray, which SPAMS its attacks as fast as it can, doesnt explain the boss properly, and the last phase is near damn impossible unless you know when his attacks are coming

In the Night-Time levels, you can collect chaos orbs to upgrade the werehog and sonic, but they dont even do that much so what was the point?

The art-style heavily clashes with the realistic setting, all the characters look horrible and westernized and they all look like ugly cartoon characters from a generic pixar film, even worse, this was PRAISED because sonic is a "cartoon hedgehog".

Generic soundtrack which is a HUGE step down from sonic 06, examples are the generic mario and sonic vibes of windmill isle or the racist sounding indian music of arid sands

Cringeworthy voice acting that tries WAY too hard to be funny, and the serious moments are VERY few and far between

The fanbase moan about the wii version being worse JUST BECAUSE THE GRAPHICS ARENT AS GOOD, LET THAT SINK IN

The Tornado levels are underutilized and are just BS quick time events again and again and all you do is hope that you dont die and spam buttons at the right time, when all they needed to do was copy the gameplay from SA1

The D-Speed and M-Speed glitch, which get asskissed by the fanbase by being "cool speedrunner tools" but thats because the developers screwed up sonics physics

In order to access levels you need to have at least 120 Sun Medals and 80 Moon Medals

The camera control is very inconsistent; sometimes you can control it manually, but other times you can only move it left or right

Just like Sonic '06, although not as bad, the frame-rate can be incredibly choppy at times; Empire City and the water-running and jungle sections of Adabat in particular are very unstable. This is very noticeable in the original Xbox 360 version and while the PS3 version's framerate is higher, it’s also less consistent. It took until the release of the Xbox Series X to finally get the game running at a solid 30 FPS

Sonic has terrible jump physics that feel heavy and sensitive, which makes platforming more difficult than necessary.

The final level, Eggmanland, is infamous for being AN HOUR AND A HALF long level!, full of BS deathtraps, and extremely hard and precise platforming with constant spike traps and blades, Then STRAIGHT AFTER, YOU HAVE TO FIGHT 3 BOSSES AT THE SAME TIME

Some of the Acts, like Act 4, 5 & 6, are locked behind DLCs, which means all sega cared about was the money by making a generic little kids game with dark souls difficulty

some of the DLC is way too obnoxious. One of the DLC day stages in Holoska requires Sonic to get to the other end of the stage with the time limit. The problem is that whenever you boost around the ice or a small platform, Sonic will slip, and start running on the water, which is then hard to get back on the platform. Even when your drifting and boosting around the drift section, Sonic will sometimes glitch into the snow, and not get out. If you do, Sonic will then die (demonstrated by YouTuber cobanermani456).

The mobile port is awful with frame drops, weird compressed music and flash game graphics.

The Werehog's battle theme, despite being really good, gets annoyingly old. No matter if you're fighting enemies or just picking them up, the song starts playing at their very presence.

Sonic Colours Cutscenes